Jacob Mikkelsen has been a driving force behind the creativity and unique design of IOI’s games for more than 19 years. From Hitman: Contracts in 2003 to Project 007 today, Jacob has been with IOI through it all. He’s worked in different roles, projects and has seen the evolution of IOI from the early days through to the success as an independent publisher with HITMAN 3.
For Jacob, it all started with making levels for Quake and Duke Nukem, back in the days when those games released with tools on the disc, allowing players to create their own levels. Those experiences inspired Jacob to learn about computer science and software development. He eventually applied to IOI as a Gameplay Scripter and got hired to work on Hitman: Contracts, moving to Hitman Blood Money shortly after.
Jacob has worked on several recent Hitman games too as the Track Lead for the Paris mission in HITMAN 1 and as Game Director for HITMAN 2. Jacob is currently working as a Principal Level Designer working on an unannounced project.