Senior Game Designer
Couch, so mostly console. For me it’s about relaxing and being comfortable so you can enjoy a great game.
The Dead Milkmen – Bitchin’ Camaro
I love the Suburbs level in HITMAN 2. Like a weird systemic Lynch movie. Also very fun to work.
Hotdogs. Hotdog Thursday was a thing when I was a kid. I wish it still was.
Most favorite: Coffee
Least favourite: 1 million to-do notes.
I wish I was better at quick UI mockups. Game design is about being able to quickly communicate your ideas to group of people in a swift and effective way. The more tools you have to do that, the better.
1. Brain Damage (you can’t go wrong with any Frank Hennenlotter)
2. Delirium – Lamberto Bava
3. Watch me when I kill – Antonio Bido
I watched a lot of Giallo movies during Covid-lockdown, so watch some of that!
I do Game Design on Project 007. I’m trying to be in charge of the gadget design and general interaction system. Very cool stuff and very fun to do. Making Game Design on Project 007 something that requires talking to almost all disciplines in the studio.
I live in Copenhagen with my girlfriend and dog. When I’m not making games I try to tend to them or one my million other hobbies. These days, most time is spend with the dog <3
The other designers around me, and movies! I think we are a design group that is good at discussing weird ideas from each other and riffing on them.
It’s really nice to make something that people hopefully enjoy one day. On a day to day it’s extremely addicting to solve some problem and see that the game is now in slightly better place. Making games is for me about chipping a way on a million big problems until the game is as good as time allowed it to be.
Besides that I have always loved James Bond, being able to add something to that universe is a very surreal experience.
Painting my Nurgle and Tyranid Warhammer 40.000 armies. 😊 It’s the most relaxing hobby in the world. Hours fly by and stress melt away.
Working on VR. Being in a room with 5 other people all in weird VR-mask, laughing and waving their arms around like mad men. I think we delivered one of the most unique and immersive games ever and being at the front of trying to solve completely new problems was something that I think was very satisfying.
“We should go get a toast!”
Senior Gameplay Animator