HITMAN 2 – April Update

April 30

HITMAN 2 – April Update

April 30, 2019 HITMAN, Updates

The HITMAN 2 April Update includes a major update for Ghost Mode, changes to how the Silent Assassin rating is achieved, a Silent Assassin Tracker, quality of life changes, menu tweaks and bug fixes. Many of the fixes and changes that were included in this update were reported by our players and community. We’d like to thank everyone who reported, upvoted or discussed these changes.

Release Details and Server Maintenance

The April Update (aka 2.21) will arrive on April 30 and we expect it to be approximately 1.7 GB on consoles and 1.1 GB on PC. There will be server maintenance between 11:00 and 14:00 UTC to prepare for this release.

Please be aware that the in-game version numbering (2.21) might differ from the update name that is used by your console. 

Game Update 2.21: What’s NEW?

Ghost Mode Location: Santa Fortuna
Our second location for Ghost Mode is Santa Fortuna. Welcome to the jungle.

Ghost Mode: Emotes
We’ve added 4 new emotes that can be activated in Ghost Mode.

How Gracious – For those moments when a kiss speaks louder than words
Well Done – A slightly ironic clapping gesture aimed at your opponent
Evil Eye – Let your opponent understand they’re under severe scrutiny
Disbelief – Show appreciation of your opponent’s actions by shaking your head

Ghost Mode: Items
We’ve added 4 new items to Ghost Mode. Pick them up in Ghost Crates.

The Ghost Freeze Grenade will slow down your opponent for a short amount of time.
The Ghost Outfit Manipulator will simultaneously change both your and your opponents outfit to a new random one.
The Ghost Proximity Explosive will trigger in your opponents world if they come near it.
The Ghost Flash Grenade will blind and disorientate your opponent.

Ghost Mode: Phantom 
We’ve added the ‘Phantom Assassin’ Challenge to Ghost Mode. Complete it by eliminating 100 targets in Ghost Mode (any location) and unlock the Phantom Suit.

Ghost Mode: Target Variation
We’ve added 4 new variations of the Ghost Mode target, for a total of 5. Whilst keeping the same visual style, the targets will now have more variation in their appearance. It doesn’t matter what they look like if you want to unlock the Phantom Suit though, just eliminate 100.

Ghost Mode: Rematch
We’ve added the option to immediately go into a rematch with the same opponent.

Silent Assassin Scoring
We’ve implemented new and finalised rules for earning the Silent Assassin rating. Our goals for this rating is to keep it as the pinnacle accomplishment for the game, where earning 5 stars and the highest possible score was something to aspire to and difficult to achieve.

The mission scoring will now be calculated based on these parameters; Objectives Complete (20k), Never Spotted (20k), No Noticed Kills (20k), No Bodies Found (20k), No Recordings (20k), Non-Target Kill Penalty (0), Time Bonus.

To earn the Silent Assassin rating in any mission, players will need to complete all objectives and exit the mission, without any of the following 7 events occurring:

1. An NPC escalates to the Compromised state.
2. An NPC escalates to the Suspicious state.
3. An NPC catches Agent 47 trespassing.
4. An NPC finds a dead or pacified body. (Accident kills and poision kills do not fail this event)
5. Agent 47 is spotted performing an illegal or suspicious action through a camera by an NPC. (If there is no guard watching the camera feed, 47 will get recorded but can still earn the SA rating by destroying the evidence.)
6. Getting recorded by a security camera and failing to destroy the evidence.
7. Agent 47 kills a non-target.

Additional: For events 1-5, if the NPC that triggers the event is a target (and no other non-targets trigger the same event or gains knowledge from the target), the SA rating will be retained on mission end.

Silent Assassin Tracker
Keep track of your status towards the Silent Assassin rating during gameplay. The tracker will display as an icon next to the mini map and the colour will show whether SA will currently be awarded for the playthrough. In cases where SA is not currently achievable but could be later on, for example if Agent 47 was recorded by a security camera, the tracker will display as red and then turn to green once the evidence has been deleted.


Game Update 2.21: What’s Changing?

Not SA Fast
We’ve fixed an issue that could prevent the Silent Assassin rating from being awarded to players who exit a mission immediately after killing the final target.

Menu Toggle
We’ve changed our ON/OFF menu option selector to be a toggle instead. You’ll still see the old system for some HDR options but we’ll update those in a coming update. 

Named Targets
We’ve removed the target names from displaying on the mini map to make it easier to read, especially when multiple targets are close together.

Career Inventory Categories
We’ve added categories to the Career Inventory page to make it easier to scroll through your items. This works in the same way as the recent update to the loadout menu.

Career Statistics Categories
We’ve added categories to the Career Statistics page to split HITMAN and HITMAN 2. This will allow players to get to the preferred destination quicker and have a per-game overview of their progress.

Leaderboard Alignment
We’ve made a minor visual change to how the leaderboard scores are displayed, so that the numerical scores are all aligned. This will make them easier to read and compare at a glance.

Featured Contracts Challenge Images
We’ve adjusted the images of the Featured Contract Challenges to better represent the award that is unlocked for completing them.

Sieger Subsonic
We’ve fixed an issue where the ‘Subsonic’ perk on the Sieger 300 Ghost Sniper Rifle was alerting nearby NPC’s.

Camera Grids
We’ve fixed an issue where laser grids from Security Cameras were not displayed on Professional Difficulty

Martinez Vision
We’ve fixed an issue in Santa Fortuna where NPC’s could see bodies on the balcony when entering Andrea’s mansion through the front door.

Car Battery
We’ve fixed an issue that could cause the car battery to be non-functional and only ‘active’ immediately after being shot, rather than remaining active until it killed someone. 

Bullet Blend
We’ve fixed an issue where Agent 47 would not be removed from a blending spot after NPCs become suspicious of him. This could lead to 47 reading a newspaper whilst guards peppered him endlessly with bullets. Whilst it made for some nice Reddit posts, we still wanted to fix it.

Pigeon Loop
We’ve fixed an issue in Whittleton Creek where pigeons that had previously been killed, would respawn when loading the game. Now, the pigeons will stay dead.

Store Menu
We’ve changed the images for each store item to better illustrate what’s included. We’ve also changed where the PS4 ‘get access’ links lead to make it easier to make a purchase choice.

Legacy: Concussion Crisis
We’ve fixed an issue that could cause various issues when exploding a concussion device near the destructible wall between the beach and the lab in Sapienza.

Legacy: Paris Briefcase
We’ve fixed an issue that could cause 47 to hold his briefcase in an unusual way when using the Pile-Driver Barge Starting Location in Paris.

Legacy: Photobomb
We’ve made some back-end changes and simplified the unlock requirements for this challenge. 



Localisation Sweep
We’ve fixed various localisation inconsistencies throughout HITMAN 2 and the Legacy Pack.

Crash Sweep
We’ve fixed a number of one-time or frequent crashes across multiple situations and circumstances.

Ghost Mode Improvements

Lobby Redesign
With the addition of Santa Fortuna, we’ve taken the opportunity to redesign the Ghost Mode Lobby. ‘Quick Match’ will search for a match on all available locations, ‘Featured Match’ will search for a match on Santa Fortuna and ‘Invite Player’ will allow you to select from either ‘Random Map’ or specify which match you want to play.

Ghost Icon
We’ve updated the icon that is used for the Ghost Item Crate to make it easier to differentiate from the Weapons Crate.

Ghost Effect
We’ve added a ‘Ghost Effect™’ to the Ghost items in the inventory to make it easier to see them at a glance and tell them apart from similar items.

Ghost Labels
We’ve added a ‘Ghost Item’ label to all Ghost items in the inventory to make it even easier to see them at a glance and tell them apart from similar items.

Ghost Challenges
We’ve moved the Ghost Mode challenges to their own category, and out of Miami. You’re welcome, completionists. 

The Loading Tip
We’ve added new loading tips that include the new emotes and Ghost Items.

Ghost Rules
We’ve added the Fibre Wire and Lethal Syringe into the Ghost Crate options for Miami and Santa Fortuna to fix an issue that was preventing the ‘Piano Man’ and ‘Tasteless, traceless’ challenges from being completed in Ghost Mode.

Ghost Rules
We’ve fixed a typographic error in the Ghost Mode Rules where we mistakenly wrote ‘loose’ instead of ‘lose’. Thanks to the hundreds of players that have told us about this error, we won’t make it again.

Ghost SFX
We’ve added new sound effects to the Ghost Mode results screen, depending on whether you win or loose.

Ghost Block
We’ve fixed an issue that could cause Agent 47 to be blocked/stuck when respawning in Ghost Mode.

Emote Support
Emotes are activated by pressing ‘left’ on the d-pad by default. As a result, pressing ‘right’ on the d-pad now activates the item inventory. An option called ‘Invert Inventory’ has been added that will flip these options around and allow you to press ‘left’ to activate your item inventory. On PC, a new binding for Emotes has been added and can be changed as needed.


PC-Specific Improvements

Dynamic Sharpening
We’ve fixed an issue that could cause a black outline to form around specular highlights on water surfaces when the ‘Dynamic Sharpening’ option was set to anything other than ‘OFF’.

Texture Filtering
We’ve fixed an issue where the Texture Filtering settings were not working in DX12.

Known Issues

We’ve listed some of the game’s known issues below, so that you know we’re aware. We’ve always got eyes on the Technical Support and Bug Report threads on the Forums and Reddit too, so if you’ve reported something there, we almost definitely know about it.

  • We are aware that PC players are still experiencing issues with “0x8000000_” (and related) crashes. We’re continuing to work on a permanent solution to this with our friends and partners at Nvidia. We recommend that players who have been experiencing this issue use DX12, as this has been reported to fix the issue.
  • We are aware of an issue in the Hantu Port Sniper Assassin map where players can get stuck in the level if the immediately skip the outro cinematic.
  • We are aware of an issue that can prevent the target icons being displayed on the minimap, based on selected HUD settings.
  • We are aware of two separate issues in Mumbai where NPC’s can see 47 through walls in the trainyard and the bathroom near Rangan’s office.

April Content Roadmap

The April Game Update concludes the content for this month. Stay tuned for more updates about what’s lined up in May.

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